Canvas components
Tldraw's on-canvas UI is built from replaceable React components.
Try dragging to select or using the eraser tool to see the custom components in this example.
import { useRef } from 'react'
import { Tldraw, TLEditorComponents, toDomPrecision, useTransform } from 'tldraw'
import 'tldraw/tldraw.css'
// There's a guide at the bottom of this file!
const components: TLEditorComponents = {
Brush: function MyBrush({ brush }) {
const rSvg = useRef<SVGSVGElement>(null)
useTransform(rSvg, brush.x, brush.y)
const w = toDomPrecision(Math.max(1, brush.w))
const h = toDomPrecision(Math.max(1, brush.h))
return (
<svg ref={rSvg} className="tl-overlays__item">
<rect className="tl-brush" stroke="red" fill="none" width={w} height={h} />
</svg>
)
},
Scribble: ({ scribble, opacity, color }) => {
return (
<svg className="tl-overlays__item">
<polyline
points={scribble.points.map((p) => `${p.x},${p.y}`).join(' ')}
stroke={color ?? 'black'}
opacity={opacity ?? '1'}
fill="none"
/>
</svg>
)
},
SnapIndicator: null,
}
export default function CustomComponentsExample() {
return (
<div className="tldraw__editor">
<Tldraw persistenceKey="custom-components-example" components={components} />
</div>
)
}
/*
This example shows how to change the default components that tldraw uses on the canvas via the `components` prop.
Components include things like the background, the grid, handles, spinners etc. In this case we change the box
that appears when drag-selecting shapes, and the scribble left behind when using the eraser and laser pointer.
*/
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